SDL_CreateWindow函数:
用此函数在指定的位置,指定窗口大小,以及相应标志来创建窗口。
定义:
SDL_Window* SDL_CreateWindow(const char* title, int x, int y, int w, int h, Uint32 flags)
title | the title of the window, in UTF-8 encoding |
x | the x position of the window, SDL_WINDOWPOS_CENTERED, or SDL_WINDOWPOS_UNDEFINED |
y | the y position of the window, SDL_WINDOWPOS_CENTERED, or SDL_WINDOWPOS_UNDEFINED |
w | the width of the window, in screen coordinates |
h | the height of the window, in screen coordinates |
flags | 0, or one or more SDL_WindowFlags OR'd together; see Remarks for details |
例子:
#include "SDL.h" #include <stdio.h> int main(int argc, char* argv[]) { SDL_Window *window; // Declare a pointer SDL_Init(SDL_INIT_VIDEO); // Initialize SDL2 // Create an application window with the following settings: window = SDL_CreateWindow( "An SDL2 window", // window title SDL_WINDOWPOS_UNDEFINED, // initial x position SDL_WINDOWPOS_UNDEFINED, // initial y position 640, // width, in pixels 480, // height, in pixels SDL_WINDOW_OPENGL // flags - see below ); // Check that the window was successfully created if (window == NULL) { // In the case that the window could not be made... printf("Could not create window: %s\n", SDL_GetError()); return 1; } // The window is open: could enter program loop here (see SDL_PollEvent()) SDL_Delay(3000); // Pause execution for 3000 milliseconds, for example // Close and destroy the window SDL_DestroyWindow(window); // Clean up SDL_Quit(); return 0; }