IT博客汇
  • 首页
  • 精华
  • 技术
  • 设计
  • 资讯
  • 扯淡
  • 权利声明
  • 登录 注册

    Unity3D 真正解决 ProceduralMaterial is obsolete的问题

    杨粼波发表于 2021-08-11 14:20:00
    love 0
    转载自:https://blog.csdn.net/u011921203/article/details/112062733?utm_medium=distribute.pc_relevant.none-task-blog-2%7Edefault%7EBlogCommendFromMachineLearnPai2%7Edefault-1.control&depth_1-utm_source=distribute.pc_relevant.none-task-blog-2%7Edefault%7EBlogCommendFromMachineLearnPai2%7Edefault-1.control



    百度害死人啊 瞎几把乱写
    https://jingyan.baidu.com/article/72ee561a1f0291e16138dfd5.html
    其实这个问题不光是要引入 Subtance in unity 这个插件,还需要对 项目的老代码进行改写
     
    Substance.Game is the assembly that contains the classes used for scripting. These classes are as follows:
     
    Substance.Game.Substance: References the sbsar
    Substance.Game.SubstanceGraph: Individual graph in the sbsar. (used to be ProceduralMaterial in Unity 2017)
    项目中的 ProceduralMaterial 一律要改成 Substance.Game.SubstanceGraph:
    ————————————————
    版权声明:本文为CSDN博主「YonicStudio逸飞」的原创文章,遵循CC 4.0 BY-SA版权协议,转载请附上原文出处链接及本声明。
    原文链接:https://blog.csdn.net/u011921203/article/details/112062733
    下载视频


    杨粼波 2021-08-11 22:20 发表评论


沪ICP备19023445号-2号
友情链接