A couple of years ago internet companies moved from having a mobile team and a mobile strategy to what they called ‘mobile first’. Instead of building a product and deciding how and if it would work on mobile, new things are build for mobile by default, and don’t necessarily make their way back to the desktop.
Now, though, I think we can see an evolution beyond ‘mobile first’. What happens if you just forget about the PC altogether? But also, what happens if you forget about featurephones? What happens if you presume all of the sophistication that a modern smartphone has and a PC does not, and if you also presume that, with 650m iPhones in use and 2.5bn smartphones in total, you can build a big company without thinking about the low end anymore?
There are a couple of building blocks to think about here.
On this last point, it’s useful to think about just how many of these building blocks the crop of live video apps presume, and how many different reasons there are that it would be impossible to build the same thing on the desktop.
It strikes me that smartphones are both much more sophisticated and much easier to use than PCs, and certainly than the PC internet. They can do all of these things that you couldn’t do with the web browser/keyboard/mouse model, and that means both more possibilities for publishers and developers but also far more for ordinary users - far more creation than ever happened on PCs. And there’s a mobile-native generation that takes this for granted, and will tell you which apparently hot apps (doing something that would have blown your mind in 2007) are only for little kids now. A child born when iPhone was announced will be 10 years old in 2 months, after all.
This change, from building on mobile ‘first’ to really leveraging what a billion or so high-end smartphones can do in 2016, reminds me a little of the ‘Web 2.0’ products of a decade or so ago. One (and only one) way you could characterize these is that they said: ”you know, we don’t necessarily have to think about Lynx, and CGI scripts, and IE2, and dialup. We’ve evolved the web beyond the point that <IMG> tags were controversial and can make new assumptions about what will work, and that enables new ways to think about interfaces and services.”
In the same way, you could build a ‘mobile-first’ app today that would still make perfect sense on a desktop - indeed, you could mock up a smartphone app in Visual Basic. The original iPhone UI, and many major social apps today, could be navigated fine with a mouse and keyboard or even with a keyboard alone, pressing tab to go from button to button. If your eye is on all of those 2.5bn smartphones in use today and the 5bn that there’ll be in a few years, that might be the right strategy. But it seems to me that building out from ‘mobile native’ rather than up from ‘mobile first’ might be a good strategy too.