观察先观察一下Stage3D的PerspectiveMatrix3D类提供的投影矩阵。左手:1.perspectiveOffCenterLH(left:Number, right:Number,bottom:Number,top:Number,zNear:Number, zFar:Number)2.perspectiveLH(width:Number, height:Number, zNear:Number, zFar:Number)3.perspectiveFieldOfViewLH(fieldOfViewY:Number, aspectRatio:Number, zNear:Number, zFar:Number)4.orthoOffCenterLH(left:Number, right:Number,bottom:Number,top:Number,zNear:Number, zFar:Number)5.orthoLH(width:Number,height:Number,zNear:Number,zFar:Number)右手:6.perspectiveOffCenterRH(left:Number, right:Number,bottom:Number,top:Number,zNear:Number, zFar:Number)7.perspectiveRH(width:Nu
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